Third party player or system audio capture component, suitable for live broadcast industry integration.
Audio capture source
The third-party player is one of the audio capture sources, which is implemented based on DSOUND API.
The system mixer component is the second source，base on MixerLine API
The last capture source is CoreAudio API
Multiple Audio Mixer
It has provided the audio mixing and synthesis function of microphone audio and third-party player to avoid mixing failure caused by different audio formats.
The injection method is completely safe, without any virus behavior, and only inject into the target process of the player.
the audio stream has IPC synchronization mechanism between demo process and third-party player.
Partial implement sharing：http://www.kxtry.com/audiocap